Game
Oniric: Delirious Reveries of an Existentially Aware Madcap
8 years ago

Codename: Reusable!


Given that the need arose while designing the mansion level, i’m writing a reusable and expandable dynamic NPC system.

Here’s a preview of the waypoint-based movement scheme.

5d0a925b5777d.gif

Ease of use, reusability for different purposes and the possibility to be extended by inheritance. This will make my job easier. :D



0 comments

Loading...

Next up

I LIKE TRAINS!

Some images from the first world

A pretty little machine. In the mansion there’s this pretty little machine…

Mansion playtest on Monday plus GameJolt API integrations!

Making a maze for the mansion! No setting where there’s a Manor would be complete without a hedgerow maze, so… Here’s my version!

First pics from the Mansion Level Here’s some pics from the new level! Exterior Interior 1st Floor Interior 2nd Floor The Dancehall And more is still being built! Let me know what you think and stay tuned for more.

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Strange Umbrella

Demonstration of the spells and their effects :)!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?