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Release plan for First Impressions
(In article)
Started putting together the first day of game.
A bit worried about space cartridge space since I'm at 140 KiB of 4MB...
If it comes to it I might have to simplify the colours and dialogue. I'll see with time though...
Made the garden and pitch today
Also wrote 2 of the lunch hang-outs and planned the first 2 battles for day 1
From tomorrow I have 82 days to make this, so I either gotta hurry up a bit at the rate I'm going at or just multi-task and code while writing...
After 7 long years, the wait is finally over. Chapters 1-4 of DELTARUNE are out now!
Celebrate the parallel story to Undertale by completing these quests.
Coded and made music for a menu and file select (inspired by Kirby's Dreamland 2)
I also have 3/6 of the main characters sprite sheets done ( until I need new ones for specific stuff I'll write later)
Finally I have 4/6 of the first day hang-outs written.
The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam!
Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect
Just thought I might share this comparison for Screenshot Saturday
Love how color mode can make a scene look so much more lively when used right, and I certainly hope I've done that here! (Not to say DMG games can't be beautiful either though...)
The 4 HUBS connecting every room in the school!
Went a little overboard with tiles... But it was worth it for the whiteboard shenanigans!
(And the maps are big enough to where the visual glitches don't show, anyways)
Did more sprite work and a bit of writing today, but the big achievement was coding this intro segment and the GB/SGB/GBA detection. There's a few unique messages like this you have a small chance of seeing on opening the game.
(Any lag is because of OBS)
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