Game
Colour Wars
14 years ago

Colour Wars updated


This update adds the ability to change the amount of black tiles, crank it all the way up to “Too Many” and you’ll experience an almost entirely different game.

Theres also an improvement for all but the easiest AI opponent (thats right its even more difficult to beat).

changes include;

-Setting to change the amount of black tiles.

-Improved AI for all but the easiest opponents (this change has a side affect that the hardest AI will take a little less time to take its turn).

-Slight improvement in AI processing speed (only noticable on hardest difficulty).

-Setting to change the window size.

-Fixed: Crash bug on some Intel on-board graphics cards (and/or drivers).

-Fixed: Menu display bug with some graphics cards/drivers (I’m not sure what cards/drivers, whatever is in my sisters laptop).



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Runestones: from concept to in-game model🗿

I-Buki

Mio-Da!

Ibuki Mioda!

Demonstration of the spells and their effects :)!

An infected room from the second part of Cybel ! Are you up for some cleansing?

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!