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Game
Stramedia: Development Post Archive
3 years ago

Combat Mode: Unity Iteration - THE DAY BEFORE THAT.

A funny jitter that I fixed by moving some line codes out of the Update() void into the FixedUpdate() one.

Unity's documentation wasn't lying about it being used more often than the regular update void--




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On a serious note

Yeah I've finally begun switching to a different engine. Hopefully for the final time, too, so

:3

Installed Pop_OS on a separate disk.

Did not like the GNOME desktop environment.

So I installed KDE Plasma instead.

I am enjoying this. c:

Happy #ScreenshotSaturday!

Just working on Status Effects... you do not wanna have the skull one around, unless if you've got an antidote with ya'.

I heard of "being on fire" when you're having a streak, but this is ridiculous.

To those upset over Game Jolt collaborating with an NFT company for that Game Jam (as much as I am), here is a linktree containing links to other platforms where you can follow the game's development.

https://linktr.ee/stramediagame

Includes BlueSky and Mastodon.

LMAO

I'm done. Bye Unity.

(or idk, what the fuck i am in hell.)

After sharing this on BlueSky and Mastodon, I feel like you Game Jolt folks would like to see it too.

So, have a snippet from the tech-prototype!

Side-scroller to First Person switcheroo, anyone?

(it'll get more interesting from this point onward soon)