
Combat Mode: Unity Iteration - THE DAY BEFORE THAT.
A funny jitter that I fixed by moving some line codes out of the Update() void into the FixedUpdate() one.
Unity's documentation wasn't lying about it being used more often than the regular update void--
Next up
Missed a day. I am sober. I can finally ease down on using this place for the rest of the year now. Goodbye lmao
Just warming up with smaller things to familiarize myself with Godot's API, but
Hey, it's the small steps that count.
On a serious note
Yeah I've finally begun switching to a different engine. Hopefully for the final time, too, so
:3
Yup. Still at it, believe it or not.
LISA MENTIONED
blocked off.
After sharing this on BlueSky and Mastodon, I feel like you Game Jolt folks would like to see it too.
So, have a snippet from the tech-prototype!
Side-scroller to First Person switcheroo, anyone?
(it'll get more interesting from this point onward soon)











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