
Combat Mode: Unity Iteration - THE DAY BEFORE THAT.
A funny jitter that I fixed by moving some line codes out of the Update() void into the FixedUpdate() one.
Unity's documentation wasn't lying about it being used more often than the regular update void--
Next up
After sharing this on BlueSky and Mastodon, I feel like you Game Jolt folks would like to see it too.
So, have a snippet from the tech-prototype!
Side-scroller to First Person switcheroo, anyone?
(it'll get more interesting from this point onward soon)
Was originally gonna keep it a Patreon & Boosty exclusive clip, but Stramedia will be using Vulkan on Linux + SteamOS.
How can you tell?
...OpenGL doesn't render decals. lol
On a serious note
Yeah I've finally begun switching to a different engine. Hopefully for the final time, too, so
:3
Happy #ScreenshotSaturday!
Just working on Status Effects... you do not wanna have the skull one around, unless if you've got an antidote with ya'.
LMAO
I'm done. Bye Unity.
(or idk, what the fuck i am in hell.)
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