Game
days devoured by nightmares
9 years ago

Combat SFX


Adding some animations for when the player takes damage or dodges.
Hopefully it will make things easier to figure out visually.!

5d0abeffe1841.gif

Working on a battle menu too.

5d0abf0197194.gif

More Update: Now when you pray, it automatically gets set as a waypoint. You can teleport to previous waypoints.
Other waypoints will be used for different features.



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Next up

Expanding gameplay Working on timing There are 23 different demon types (kinda) and more planned. So far, there is little/no difference between them. Going to fix that shortly.

Succubus visual design Plotting different succubus types., imcluding, I hope, incubi. They will probably be a few different graphic sets for various models that are generated and loaded randomly.

tentacles, atmosphere, succubus

Recent gameplay takes

bonus "content" (I use the term loosely) - Demon designs

"bonus" (ha) content

Enemies and Map ideas

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Werehog transformation process. #sonicunleashed

I-Buki

Mio-Da!

Ibuki Mioda!