Game
days devoured by nightmares
8 years ago

Combat SFX


Adding some animations for when the player takes damage or dodges.
Hopefully it will make things easier to figure out visually.!

5d0abeffe1841.gif

Working on a battle menu too.

5d0abf0197194.gif

More Update: Now when you pray, it automatically gets set as a waypoint. You can teleport to previous waypoints.
Other waypoints will be used for different features.



0 comments

Loading...

Next up

Succubus visual design Plotting different succubus types., imcluding, I hope, incubi. They will probably be a few different graphic sets for various models that are generated and loaded randomly.

bonus "content" (I use the term loosely) - Demon designs

tentacles, atmosphere, succubus

Enemies and Map ideas

Expanding gameplay Working on timing There are 23 different demon types (kinda) and more planned. So far, there is little/no difference between them. Going to fix that shortly.

"bonus" (ha) content

Recent gameplay takes

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…