Game
days devoured by nightmares
8 years ago

Combat SFX


Adding some animations for when the player takes damage or dodges.
Hopefully it will make things easier to figure out visually.!

5d0abeffe1841.gif

Working on a battle menu too.

5d0abf0197194.gif

More Update: Now when you pray, it automatically gets set as a waypoint. You can teleport to previous waypoints.
Other waypoints will be used for different features.



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Expanding gameplay Working on timing There are 23 different demon types (kinda) and more planned. So far, there is little/no difference between them. Going to fix that shortly.

Enemies and Map ideas

Recent gameplay takes

Succubus visual design Plotting different succubus types., imcluding, I hope, incubi. They will probably be a few different graphic sets for various models that are generated and loaded randomly.

bonus "content" (I use the term loosely) - Demon designs

tentacles, atmosphere, succubus

"bonus" (ha) content

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?