Game
CasualBoy
12 years ago

Combat


I have written a general combat system into the game, The timing needs tweaking on attack/cooldown but that can come later. You need to kill all of the enemies in a room in order to progress.

5d0c40e1c7c0f.gif

I’m working on AI at the moment, unfortunately collision detection really taxes the gameboy (and i’m just using axis-aligned bounding boxes), causing a visible slowing of the game. I’m going to look at implementing quad-trees (but I can’t get malloc() to work on the gameboy. If worst comes to worst I’ll have to implement my own memory allocation).



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Rooms! You can now travel from one room to the next! You can only do this once all the enemies in a room are killed (but there are not atm). Progress is really rocketing along. I may upload a rom tomorrow evening (even if there is really no gameplay).

Movement Player movement is done, including basic collision detection (not demonstrated in the gif). I’ve improved the interface, which can be seen in a screenshot on the game’s page. I’m working on room loading at the moment.

Gif Trouble / Progress

Level Progression I fixed the bug in the engine, ported attacking over to the new engine, made the room selection smarter and introduced level progression! Check it out…

art comission.

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Successful landing

#screenshotsaturday

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

My D&D art for my family so far (WIP if you couldn't tell)

Levels' maps.