Game
CasualBoy

10 years ago

Gif Trouble / Progress


I tried to upload this yesterday, but it looks like the website doesn’t take kindly to gifs.

I’m currently working on getting the “playScreen” working (just an empty room with Knight Broadsword in it). I have movement working, including changing sprite to face the appropriate direction, unfortunately I’ve got a lot of artifacts showing up on the screen now that I need to track down and eliminate.



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Rooms! You can now travel from one room to the next! You can only do this once all the enemies in a room are killed (but there are not atm). Progress is really rocketing along. I may upload a rom tomorrow evening (even if there is really no gameplay).

Movement Player movement is done, including basic collision detection (not demonstrated in the gif). I’ve improved the interface, which can be seen in a screenshot on the game’s page. I’m working on room loading at the moment.

Level Progression I fixed the bug in the engine, ported attacking over to the new engine, made the room selection smarter and introduced level progression! Check it out…

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

So here's the first of the zodiac signs i will make for the next weeks.

Finished work on the emotions of a new character for the tank universe

My D&D art for my family so far (WIP if you couldn't tell)

Levels' maps.

Some Shadow boss fight gameplay 👾