Game
CasualBoy

12 years ago

Gif Trouble / Progress


I tried to upload this yesterday, but it looks like the website doesn’t take kindly to gifs.

I’m currently working on getting the “playScreen” working (just an empty room with Knight Broadsword in it). I have movement working, including changing sprite to face the appropriate direction, unfortunately I’ve got a lot of artifacts showing up on the screen now that I need to track down and eliminate.



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Rooms! You can now travel from one room to the next! You can only do this once all the enemies in a room are killed (but there are not atm). Progress is really rocketing along. I may upload a rom tomorrow evening (even if there is really no gameplay).

Level Progression I fixed the bug in the engine, ported attacking over to the new engine, made the room selection smarter and introduced level progression! Check it out…

Movement Player movement is done, including basic collision detection (not demonstrated in the gif). I’ve improved the interface, which can be seen in a screenshot on the game’s page. I’m working on room loading at the moment.

"Our work is never over" they said.

Family band complete!

I did this on my 3DS ^^ #Kirby

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

Colorful Fox

Happy Late Easter!

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.