Game
Come See the Sunrise
9 years ago

Come See the Sunrise - Week #1


Hello there! This is my third game here on GameJolt, and my third decent game made using GameMaker: Studio 1.4. For this game, I wanted to be able to share my progress while I progress. Mainly because I’m slowly but surely becoming more confident in my skills! ^^

The time frame I have for this is ideally one month, but I’ve given myself an extra week, so 5 weeks. The main reason why I gave some extra time, is because this is a bit more of a complex game than my last two. It has a little story, puzzle elements, and cutscenes. Also thought about using shaders, buuut not sure. I have no clue how those work. >w>

So! How about we get on with Week #1!

April 5th: After a day or two of minimal planning, I created the game file & project in GameMaker. I had a general idea of how I would start, working with placeholders to perfect the gameplay. The Point & Click movement was fairly simple to implement, done in one day.

Also worked on some sprites for the game. Since it’s a P&C adventure, it’s graphics heavy. So simply style it is, with 16 colours!

5d0b1cef538ee.gif

April 6th: Collisions! Colissions? Collissions? HOW DO YOU SPELL- //ahem// Worked on collisions on this day. It was a little challenging, I faced some weird bugs. But I managed to fix them… enough. Collisions are still a little bit wonky. Also attempted to get carrying items functioning, but no luck.

April 8th: Skipping the 7th because I didn’t do much that day! Thanks to a kind person on the GameMaker Community forums, got my pick-up items working, and a rough drop-item function working too. So I got to go to sleep that night feeling quite accomplished. Nothing worse than going to sleep when there’s something that just won’t work. XD

April 9th: Spent almost the whole day (8 hours) getting the correct sprite to show when moving. Had a heck of a time doing so, but after some research and trail/error, I managed to make a nifty script I will most likely use in the future!

**
Well, that is week #1 down: Let’s see what progress we can make in week # 2! ☺ Thank you so much for reading! I’ll hopefully have much more to show you all after this week.

~@FadedSketch



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

We are under attack!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Made my first ever animation.

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this

I remade my main character, what do you think? :)