Game
Endless Inside
7 years ago

Communication mistake - Important


Hello all, on this post I will explain a few things that I think aren’t clear.

Due recent comments, threads and how to some people are reacting about this game, let me you know I think I’ve made a mistake on communication, in fact, there is a mistake on both parts.

I’ve never said this game is 100% original. I will not talk about what is 100% original because is too hard determinate what can be called as totally original.
This game is obviously inspired by FNaF games, I’ve not said this before because I took it as something obvious that people already must to know. What a big mistake. Also I’ve inspired on Mystery Case Files games and Silent Runner film (which I recommend to take a look on).
With these facts already clarified, I want to inform there is no illegality to sell games what does not contain copyrighted material of the original game. There are other priced games (I will not mention) inspired on FNaF which does not contain direct copyrighted material and are legal on this fact to sell them.
Playability of this game seems to be on the same way of FNaF because the game engine is the same, on 2D workspace trying to simulate a first person view.
I’ve don’t want playability like FNaF on Endless Inside. FNaF playability is brilliant, but does not fits with this game and story that I want to show to players. This is why this game have not linear path - you’re on a open exploration place full of action and secondary secrets to discover. Assuming this is a simple 2D, I’m making my best effort to create something that will not feel just as 2D.

I’ve get hate comments and discriminations, people who thinks have the right to comment on a harmful way and share false information. A fact what defines those people clearly as rude and disrespectful.
This have to stop, I know those rude people are much better than they seems.

Now I will let you know more about each characters, their true description and their role on story to stopping more false info:


“Characters on the music boxes”
The clown and the fox, called as Elliot and Vulpix. They are two old toys who stay on the auditorium room, sometimes will help the player and sometimes will kill player. Very friendly companions.

The “animatronic ballerinas”
Their name is Little Woodens, they aren’t animatronics / robots. They comes from art classrooms due are wooden mannequins generally used to draw body poses.
Some of them are dancers and others have wings, the last ones will try to catch you at some sites.

“Noxy the fox”
Her name is Mirya, made by The Little Woodens with parts and suits found on the backstage. The design with breasts is just an artistic representation about suffering of The Little Woodens trying to create someone as a mother, a god who will defend them.


I hope all is more clearly now.

I also have to thank every user who’ve supported the game, if sometimes I don’t reply does not mean I don’t read them!

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