Link of old version
You may compare these two versions…
It’s a lot different… I can’t move as fast without groundpound. Also, the jumping is very high.

Welp. You keep Blue (also Lilo) running! Be sure about giving feedback.
Have a nice day!

Link of old version
You may compare these two versions…
It’s a lot different… I can’t move as fast without groundpound. Also, the jumping is very high.

Welp. You keep Blue (also Lilo) running! Be sure about giving feedback.
Have a nice day!

New Version Are there some bugs? Yes, there are. Am I going to fix them? Probably yes. Next time, I’ll make the game a little more pretty. And.. amazing.. By the way, isn’t this cat cute?
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
it happens
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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