6 years ago

Compiled some new graphics for Devil's Ranch, as well as upgraded the particle system. The ground color will change depending on which circle of hell you're currently farming...




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More graphics work for Devil's Ranch, our muddled man of the malbolge now has a little shack to rest his oversized head.

A new auto-tiling algorithm is in place for tilled soil, as well as some new world border tiles to give the map a definite sense of scale.

Working on a little particle system to give the farm that much more of a hellish atmosphere... Poor guy needs to join a worker's union.

Don't miss out on the #WitchspireArt competition!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!

Complete our quest to enter.

Learn more: https://bit.ly/WitchspireArtCompetition

Started on some animation and map decor. It's time to put this man to work.

Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux ! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?

I made a game for Ludum Dare 46: L I F E G R O W T H Guide a small being to maturity through minigames in this micro-adventure. https://gamejolt.com/games/lifegrowth/488010

Inventory system is up and running, now preparing to add a variety of plants and randomly generated map elements.

Witchspire is a survival-crafting adventure in a world brimming with magic and peril.

Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player.

Try the Next Fest demo: https://bit.ly/WitchspireSteam

Started work on character art for Devil's Ranch, this is the poor farmer that players will be subjecting to manual labor in the pits of hell.