5 years ago

Completed one of the more complex acts logic wise in my game "Road To Nowhere". Took a little longer than normal due to discovering a Unity engine bug, but I found a workaround after several weeks of debugging. #pointandclick #indiegamedev #screenshot




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Working on a new scene for my little free indie point-n-click "Road To Nowhere" that uses digitized sprites (not FMV per se - though there are some FMV cut-scenes).

Composer Aaron "MisterMyr" Joins the "Road to Nowhere" Team

Working on a close up animation of opening a sliding door for my free adventure game "Road To Nowhere". Here is an image of behind the scenes and a capture of one the frames on the first pass render. #indiegamedev #greenscreen #visualfx

Road to Nowhere "Early Access" Builds Available

Road to Nowhere nominated as a Finalist at the "New Zealand Games Festival 2021"

A new playable teaser is up for "Road to Nowhere" on the store front at https://gamejolt.com/games/roadtonowhere/444104

Go check it out, and give me feedback :)

Working on rain fx this evening. A little bit of fun :) #roadtonowhere #fmv #pointandclick #adventuregame #screenshot

Road to Nowhere "Early Access" 0.3.4 Available

Road To Nowhere 1.0.3 Demo Released

A new version of the "Road to Nowhere" playable demo will be released for the "Steam Autumn Festival". We will be releasing this new build here on Gamejolt and Itch.io. The game has taken a long time, but it is still in heavy production.