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Game
Mainasutto: I'm Not Alone
6 hours ago

Completely reworked how player jump and fall velocity/acceleration works, so the player is now more precise.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Or Join the Discord Community to get weekly updates!
https://www.mainasutto.com/discord




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Last month I reworked and reordered all the settings and accessibility sections in the pause menu.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord

Last month I added a small label to the save animation, and also changed the in-game cursor so it can be more visible now!

I also learned how to zoom videos in my clip editor.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Working on more visual representations for tutorial purposes!

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

This has been in the backlog since the first devbuild, but I finally fixed the depth issues with the ceiling decorations in the cavern scenes.

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

In the first act of the game, you can explore shops and houses. While I’ve done the basic layouts, decorating these spaces is beyond my artistic skills.

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Added a very subtle detail, but now there are multiple parallax layers of particles, so the particles are moving at different speeds in the camera depending on depth!

---

Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.

Very inspired by Momodora RotM and Hollow Knight