

Concept to Screen: My workflow is to use concept art that only factors in assets I already own/have made. This saves time, b/c it keeps me from trying to find assets to fit a design after the fact.
#rpg #Timetravel #scifi
Next up
Updated UI screens, now to add real game data and test: #RPG #timetravel #ue4 #solodev
Gameplay trailer is live for my time travel FPS Escape Condition! Get in touch if you'd like to play test the Alpha on Steam.
WIP: menu art for a Disruptor Implant in 'Escape Condition.' It turns your left hand into a powerful EMP device (Q attack). Cybernetic augmentations are unlocked by completing scientific missions. #RPG #timetravel
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Dioramas are the main way I'll be storytelling in my game, these are looping animated scenes that play in the background. ex: when you go to the WARZONE FUTURE timeline, battles will play out everywhere. Concept attached.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I made my old fantasy comic 'The Call' free on artstation recently. I sold it and some others on Comixology in the past. Hope you enjoy! https://stevebroome.artstation.com/store/n1yv/the-call-issue-1
Finalizing UI and RPG progression systems this week on 'Escape Condition.' This is LUST, one of the roots of SYN you will battle in the fight for a Future Utopia.
Join a mercenary team: high-risk, low-benefit positions available!
Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
Wishlist the game now: https://bit.ly/AustraliaDidItSteam
For uncompressed videos (HD, 60 FPS) and weekly devlogs, subscribe to the Escape Condition Youtube channel https://www.youtube.com/channel/UC_XaDGKmHX9hsQvbE2bTaWw










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