5 years ago

I made my old fantasy comic 'The Call' free on artstation recently. I sold it and some others on Comixology in the past.
Hope you enjoy!

https://stevebroome.artstation.com/store/n1yv/the-call-issue-1




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The free demo for Escape Condition is live on the Steam page, check it out and get a glimpse of the gameplay and game design https://store.steampowered.com/app/1391580/Escape_Condition/

WIP: menu art for a Disruptor Implant in 'Escape Condition.' It turns your left hand into a powerful EMP device (Q attack). Cybernetic augmentations are unlocked by completing scientific missions. #RPG #timetravel

Updated UI screens, now to add real game data and test: #RPG #timetravel #ue4 #solodev

ten years

Concept to Screen: My workflow is to use concept art that only factors in assets I already own/have made. This saves time, b/c it keeps me from trying to find assets to fit a design after the fact. #rpg #Timetravel #scifi

happy silksong day

Finalizing UI and RPG progression systems this week on 'Escape Condition.' This is LUST, one of the roots of SYN you will battle in the fight for a Future Utopia.

Gameplay trailer is live for my time travel FPS Escape Condition! Get in touch if you'd like to play test the Alpha on Steam.

I was mad that they made Alastor's 2nd form so lame, so here is my art of scary alastor, straight from the fairytales, not just with some goofy ahh tentacles

Dioramas are the main way I'll be storytelling in my game, these are looping animated scenes that play in the background. ex: when you go to the WARZONE FUTURE timeline, battles will play out everywhere. Concept attached.