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Stramedia: Development Post Archive

2 years ago

Considering a huge amount of ass-whooping you might be getting, you could always... *annoyed sigh...* ...use more saves. πŸ˜“β€‹




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β€Ž

After sharing this on BlueSky and Mastodon, I feel like you Game Jolt folks would like to see it too.

So, have a snippet from the tech-prototype!

Side-scroller to First Person switcheroo, anyone?

(it'll get more interesting from this point onward soon)

Was originally gonna keep it a Patreon & Boosty exclusive clip, but Stramedia will be using Vulkan on Linux + SteamOS.

How can you tell?

...OpenGL doesn't render decals. lol

here's some models i made for an asset pack : free and cc0 https://styloo.itch.io/random

LMAO

πŸ”₯ Welcome to GIGCRAWLER! πŸ”₯ Chaotic co-op, stolen abilities, procedural dungeons, and insane builds! πŸ’€

⚑ Wishlist now & support us on Kickstarter! ⚑ https://www.kickstarter.com/projects/1585503379/gig-crawler

#GigCrawler #IndieGame #Roguelite #CoopGaming #GameDev #Kickstarter #DungeonCrawler

Installed Pop_OS on a separate disk.

Did not like the GNOME desktop environment.

So I installed KDE Plasma instead.

I am enjoying this. c:

They don’t want you to know this… but neon lights make everything better. The world of Resonant Blade just got a serious glow-up.

https://youtu.be/J17GXj3djxA

#indiedev #madewithunity #pixelart #scifi #cyberpunk #devlog

Happy #ScreenshotSaturday!

Just working on Status Effects... you do not wanna have the skull one around, unless if you've got an antidote with ya'.