Game
Firedawgs
8 years ago

Construction Work with a ProBuilder


Since we restarted our FireDawgs vertical slice we decided to also test some new tools.

5d0b42d227b75.gif

We looked at ProBuilder, (mostly because of SuperHot) and so far have found it pretty much perfect for our needs.

It’s been much easier to create the variety in the FireDawgs worlds - verticality, much more road variation and lovely bumpy terrain! That big ass fire truck needs somewhere to bounce wild and free!

5d0b42d52f532.gif

It’s looking like we’ll manage to cut development time quite a bit with ProBuilder, working on a target of 2 weeks per world, 17th February is deadline day.
If we meet this it’ll give us time to pick something off the vertical slice wishlist, love it when that happens!

The full update including our shiny new ProBuilder worlds will be completed end March, available on GameJolt early April.

5d0b42d89c8de.gif


0 comments

Loading...

Next up

Friday Feeling, Get Outta My Way!

Colour & HUD Tests

Game Plan

Introducing DogGunnit (working title)

Experimenting With Building Styles - What Do You Think?

New Old Firedawgs

Character Building

So

i may or may not make an full art of some person or i may just leave this like that-

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday