> RESEARCH REPORT #427
> IT HAS FINALLY HAPPENED.
> AS APPROVED BY THE HEAD OF THE SR-DIVISION,
> I, DR. HYPOASTER, SHALL BE WRITING THIS REPORT.
> WE CAN INTERFACE WITH THE SIMULATION!
> USING THE PROXY PROGRAM, WE CAN SELECT ANY VIABLE ENTITY WITHIN THE SIMULATION AND BEGIN INTERACTING WITH THE ENVIRONMENT.
> AFTER OPTIMIZING MANY OF THE BACK-END SETTINGS, PERFORMANCE USAGE IS AT A MINIMUM.
> I AM TREMBLING WITH EXCITEMENT.
> WE ARE TREMBLING WITH EXCITEMENT.
> THERE'S SO MUCH TO LEARN ABOUT THIS WORLD.
> AND IT ALL SITS RIGHT AT OUR FINGERTIPS!
> AS REQUESTED BY THE NETWORK ADMINS, I SHALL ATTEMPT TO RECORD THE SIMULATION IN ACTION TO SHOWCASE IN THE UPCOMING MEETING.
> STILL AWAITING MORE FILM TO BE DELIVERED, HOWEVER.
> EVERY MOMENT, WE GET CLOSER TO OUR GOAL.
> MY ONLY THOUGHT NOW IS: WHAT HAPPENS AFTER WE ACHIEVE IT?
> END OF REPORT.
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Overworlds and Ogres
There is now unique dialogue for each post-ending cutscene after either losing/completing the campaign.
Main Menu
An option to return to the vessel creator has been added to the Main Menu, allowing you to edit/rename it at will.
Shared Changes
A ton of polishing in every nook, cranny and crevice of the game.
CROSS-NOTHING MESSAGE BOARD | 0 UNREAD
<#> LOGGED IN AS ADMINISTRATOR
<bW91dGg=> I have a concern.
<bW91dGg=> The new recruit, in the Simulation Research Division.
<bW91dGg=> "Dr. Hypoaster."
<bW91dGg=> He's been the most productive, intelligent, and helpful fragment we've ever seen.
<bW91dGg=> At first, this seems like a blessing.
<bW91dGg=> However.
<bW91dGg=> He's questioning things he shouldn't be.
<bW91dGg=> Thinking past the goal.
<bW91dGg=> How do I approach this problem?
<ZXllcw==> Let him continue.
<ZXllcw==> He will not be a problem once we reach the goal.
<bW91dGg=> What if he refuses to accept the goal, however?
<bW91dGg=> With his intellect, he must be a large chunk of our original mind.
<bW91dGg=> We cannot lose that much of our mind.
<ZXllcw==> Keep an eye on him, then.
<ZXllcw==> I will grant you his camera permissions.
<YXJt> Manipulate the fragment if you need.
<YXJt> WE will not remember once the goal is fulfilled.
<bW91dGg=> Noted. Thank you.
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