Loading...
16
Game
π™°πš„π™³π™Έπ™Ύπ™΅π™Έπ™»π™΄ π™°π™΄πšƒπ™·π™΄πš
19 hours ago

context menu




0 comments

Loading...

Next up

0.8.5 is out for beta testers. - Bullet textures are now in testing.

- more keyframe types were added.

- swapped preview tab to key 7. (remember this)

- main menu allows for swapping to the old version's BGM

Basic editor controls and tooltips.

keyframes, bullets and waveform edits are done.

(keyframes let you set custom values too...!)

No correlation but check out these fire shots of bear.

Johan's model is now Unity ready! (WIP)

Rendered in Unity (URP)

Keyframes are now draggable to easily change it's time.

The road hides many mysteries... and now the interface does too

Tween types will now work. This is expoout

If possible I may try to implement a system for importing custom ease types

A friend?

Spoiler Alert! Viewer advice: But watch it anyways ;)) A lot has changed in Bilby so this is another teaser, follow and like for more!

#devlog #rpg #indiegame #trailer

To beta testers! Update 0.7.0 has been posted.

changelog includes:

- keybinds

- volume setting

- mod.io page (may not work for everyone yet)

- more editor settings

- lifetime bullet setting

(change to .zip due to lag issue with editor)