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π™°πš„π™³π™Έπ™Ύπ™΅π™Έπ™»π™΄ π™°π™΄πšƒπ™·π™΄πš
26 days ago

fuckin whoa.




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Keyframes are now draggable to easily change it's time.

One issue you may encounter with track creation is the scroller might be jumpy and a bit lag behind with the scrolling due to the way audio streams work.

Do keep this in mind and if I do it early we will have a scroll bar instead of the old scroll system

Backgrounds now have keyframe types that allow to hide, alpha and color hue them.

Complete our quests celebrating Colossus: Eternal Blight!

Colossus is an atmospheric pixel action-adventure where you master precise combat, and explore a vast dark fantasy world.

Play the FREE #ColossusDemo and wishlist the game: https://bit.ly/ColossusEternalBlight

Bullets are now actually create-able now. and can be modified to a large extent. More on custom assets later. two more types to add.

(Keyframes and Backgrounds)

πŸ₯³ Announcement Time! πŸ₯³

A Sister's Journey finally has a release date!

The Adventure starts on October 20th on Steam! ✨

https://store.steampowered.com/app/1730790/A_Sisters_Journey/

Get Ready! πŸ”₯

Tween types will now work. This is expoout

If possible I may try to implement a system for importing custom ease types

A friend?

Our indie game has a level inspired by San Diego Comic-Con!

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