
Next up
For this week's update, a preview of all the tiles we've been testing and working on :)
Thank you so much for all the follows, it makes us so happy to see interest in our project! We just finished a good chunk of city tiles and had been working on a lot of sprite poses for later scenarios of the game!
Base combat layout done! Still has a lot of work to do cuz test it out with passable and non passable tiles and environmental hazards.
Don't miss out on the #WitchspireArt competition!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!
Complete our quest to enter.
Learn more: https://bit.ly/WitchspireArtCompetition
I started testing the new textures. Please don't mind the placeholder character and text! I just wanted to see how the palette works outside and I think it looks nice :D
Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux
! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?
Hello friends~ I'm sorry for not updating for around 4 months(!). I'm still working hard on this game but graphics creation is always hard. I decided to update the sprites since I feel that they could be better. Attached are the results!
I just wanted to show off the assets in development for the game! I'm also creating generator parts for the sprites for NPC development.
Witchspire is a survival-crafting adventure in a world brimming with magic and peril.
Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player.
Try the Next Fest demo: https://bit.ly/WitchspireSteam
Still on the asset making process. Most City exterior tiles are done so we have to move on to interior assets. But here's smug boi with a bed because...We need a model to showcase our new bed product for sale. Size depends on zombie kill tokens provided.











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