Game
Visustella: Project Outbreak

5 years ago

I started testing the new textures. Please don't mind the placeholder character and text! I just wanted to see how the palette works outside and I think it looks nice :D




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Hello friends~ I'm sorry for not updating for around 4 months(!). I'm still working hard on this game but graphics creation is always hard. I decided to update the sprites since I feel that they could be better. Attached are the results!

Thank you so much for all the follows, it makes us so happy to see interest in our project! We just finished a good chunk of city tiles and had been working on a lot of sprite poses for later scenarios of the game!

Update time! We finally finished majority of the outside tiles! I tested it with some quick and dirty effects and I'm happy at how it turned out for the most part. All "zombie" poses and gun poses are done too. Wish us luck on the development!!

Converting a project from RPG Maker MV to MZ. Now includes smooth scrolling and stuff.

For this week's update, a preview of all the tiles we've been testing and working on :)

I just wanted to show off the assets in development for the game! I'm also creating generator parts for the sprites for NPC development.

Still on the asset making process. Most City exterior tiles are done so we have to move on to interior assets. But here's smug boi with a bed because...We need a model to showcase our new bed product for sale. Size depends on zombie kill tokens provided.

Base combat layout done! Still has a lot of work to do cuz test it out with passable and non passable tiles and environmental hazards.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.