Next up
These are ice caves, and this room is the most basic version of what the location will look like (meaning the most visually simple room). Does it look too empty, and overall, what do you think?
(UT spikes and button will be remade later)
Doobie
🎷PROLOGUE IS FINISHED🎷
We worked hard on this one, and it took much more time than I was planning. Enjoy!
We've had a slight stagnation in progress in the coding section, and thanks to our new coder, we're finally getting back to work. Now I have no doubt that the tutorial section I promised lately will be finished this month.
First battle footage! https://youtu.be/nnkKr5S01so?si=z2OZgDUW549Sp-gP This enemy is very simple and can be spared in the first turn, but our main goal was RECREATING battle mechanic visually.
Happy Undertale's 10'th anniversary!
The progress is still going slow, and we still NEED CODERS! here's a little sneakpeak to prologue
We decided to focus on a battle system at the moment. When it will be ready, we'll show you a little footage! And after that we'll get back to making tutorial section (because it would be better to finish battle system before we'll do battle tutorial)
Sorry for inactivity. We're working hard, but just have not much to show. Soooo here, take a look on Toriel's design :D
Captain of musketeers (Royal guard's replacement)
We have fully written first three locations of the game's script (which contains about 120 pages) and started working on some next rooms after tutorial section.
Tutorial section is... Almost done...
We'll finish it soon... I hope... 🙏
In our take not only the main characters change their roles, but also the sellers. Some role-shifts may look strange, but believe me, it's all logical











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