Aside from audio, which is at zero precent right now, the core gameplay is complete. That means one can play the game from start to finish, with transition between enemy waves, and with a game over state. All that’s left is the addition of more power ups. Considering the already implemented “Magic Missile”, I’m thinking of adding a “Power Burst”, “Heal”, and “Restock”. Maybe it wouldn’t be so bad to release a playable demo now? You guys won’t mind the lack of audio, would you?
Next up
For this week's #screenshotsaturday I present Magic Circle Hex. At its max level it has a 5% chance (can be boosted by LUCK) to turn enemies into a chicken. Gnomes will be tricked into picking these up instead of stealing from the barn.
For this week's progress here's a gameplay of the So'leil fishing village map. #gnomemorewar #indiegame #gamedev #screenshotsaturday #retrogaming
Update 1.1.8c is out now. With this I have optimized the game to take up around 300mb of RAM. Hopefully this eliminates all those ANRs and crashes! Check it out: https://tinyurl.com/2s43rhk8
I added an ability called "Confuse Cloud". This causes enemies to get confused and stop attacking you. On max level it will also stop enemies from stealing from your barn. Works great on bosses! #screenshotsaturday
Made some adjustments to the boss AI so that the fight is more strategic, less spammy. This is meant to be the first boss encounter. What do you guys think?
Did you know that Gnome More War is also on the Nintendo Switch? I partnered with Keybol Games to get the game published. Head over to the e-shop and grab your copy! #Pooyan #indiegame #RetroGaming #nintendoswitch #gnomemorewar
Concept design for the Dark Forest level. #gamedev
Title Screen v3
Not really a step by step showcase, but I just want to show a breakdown of the So'leil map art.
Scouts have reported that gnomes have been sighted marching towards So'leil fishing village! #indiegaming #indiegames #screenshotsaturday #gamedev #2dgames #Pooyan #RetroGaming #retro #retrovibes #gameart
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