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Sneaky peeky
Another unused log in TGsEE that I overlooked. Had to do a double-take but it is in fact real. It's actually quite interesting, because it elaborates why Greg set up cameras, why Staff Area is CAM 1, and what the purpose of the Meat Freezer is.
Remade Original 1.0 notes sneak peek
Into the Water
On this exact day and time, eleven years ago, APPSvN / AnArt1996 would release a test demo for what would later become one of the most influential Five Nights at Freddy's fangames of all time.
Happy 11th Anniversary, Five Nights at Treasure Island.
Nostalgia-Bait Springtrap
2.0 CAM 3's wall renders differently in 2.79 compared to the Blender version AnArt used (2.66.1) because apparently Blender's N-Gon algorithm was updated at some point; my updated archive will include a fix. (Thanks to @Chiro_The_Skunk
for informing me!)



















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