Next up
COMING SOON TO OWN ON VIDEO & DVD
Courtesy of RealDonkey64, a screenshot of a long-since deleted progress report for FNaTI 5.2/5.0 V3 has been recovered! This also reveals AnArt had been accepting submissions for fanmade jumpscare sounds.
2.0 CAM 3's wall renders differently in 2.79 compared to the Blender version AnArt used (2.66.1) because apparently Blender's N-Gon algorithm was updated at some point; my updated archive will include a fix. (Thanks to @Chiro_The_Skunk
for informing me!)
On this exact day and time, eleven years ago, APPSvN / AnArt1996 would release a test demo for what would later become one of the most influential Five Nights at Freddy's fangames of all time.
Happy 11th Anniversary, Five Nights at Treasure Island.
Nostalgia-Bait Springtrap
Is it bad that I never noticed that AnArt made it look like parts of Photo-Negative Mickey's body were stained with yellow blood in post-editing in this image? It's WAY easier to see where he used the brush tool if you brighten it.
VERY interesting bit of context to my previous post!
Into the Water





















1 comment