Good night / day!
I’ve not updated this game’s news in around 3 days, as I’ve been busy coding up the interface for it. Right now, mostly everything related to the UI is complete, including options for custom resolution / fullscreen / key mapping / vertical sync.
Next step: the actual game. Everything is still working as expected, though the ongoing code complexity, coupled with a ad-hoc programming style, is making the program a bit fragile.
But enough of talk already! Here’s a screenshot of the main menu (cursor over options button). This is the last frontier before jumping into another reality.
![](http://i1266.photobucket.com/albums/jj527/Hakkla/oasis_zps21dba535.png)
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