Game
CRAZE
11 years ago

CRAZE, day 4: GUI complete.


Good night / day!

I’ve not updated this game’s news in around 3 days, as I’ve been busy coding up the interface for it. Right now, mostly everything related to the UI is complete, including options for custom resolution / fullscreen / key mapping / vertical sync.

Next step: the actual game. Everything is still working as expected, though the ongoing code complexity, coupled with a ad-hoc programming style, is making the program a bit fragile.

But enough of talk already! Here’s a screenshot of the main menu (cursor over options button). This is the last frontier before jumping into another reality.

		
			                 ![](http://i1266.photobucket.com/albums/jj527/Hakkla/oasis_zps21dba535.png)
		
	


2 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Terraria