Game
The Crawl (3d RPG Maker)
16 years ago

Creation details, entry ways


Created a new cave entrance object, one that goes with double height walls.

Also will be starting on working with doors soon.

I’ve decided to use a slotting system to handle model and map resources. Also planning on creating a all-in-one editor down the road.

The slotting system would work like such: You create a new game project, add resources and maps to the lists, then when the project is ‘compiled’, a folder for the data is created with the files renamed to a generic slot name, like ‘Ob000.kv6’ would be an object file.

Slotting maps will make linking them up easier, and allow you to have lists of available maps displayed when setting up teleports.

Another aspect of the engine I’ll be adding is auto-roofing, which will have walls (if marked) that have no nearby cielings to put up a roof or topper.

At least for the Evaldraw version…

Also caught a bug in the current release of the map maker that was missreading object data when loading up maps.

In other news, an upcoming new version of GLBasic will allow for images to be directly stored as arrays, which means the Strip2Voxel program can possibly less limited and have less bugs, like the rogue black pixels and the color tinting that some computers may experience.



0 comments

Loading...

Next up

New stair models & ambient voxel model Two new types of stair models and an ambient model to create simulated light, darkness.

Shadow The Hedgehog X pixel art

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Daldos Gameplay

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669