Game
CryptoRL2
10 years ago

CryptoRL - update 0.10


Hello everyone! This time for my little roguelike, I’ve been focusing in enhance graphics and fixing bugs, here full release notes:

  • BUG avoid monsters next to the player on dungeon generation

  • BUG by Archifenix: “Players pick up and feels a lot better (+10 HP)” does not actually give you the 10 HP. There was not even a visual health bar change.

  • BUG Found a bug by Archifenix: Finally, the README is incomplete. “CryptoRl 2 is a cave-dungeon roguelike based on Crypto setting [1], setting in a dark underterrain world full of monsters.” Footnote [1] is never provided. And the word “setting” appears twice in a row.

  • added efffect support and shake effect suggested by ArchRylen

  • when torch is used, updated alphamap

  • removed block trap

  • added step indicator

  • updated tileset following Saltgames tutorial: http://www.saltgames.com/article/awareTiles/



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Finished work on the emotions of a new character for the tank universe

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

Shuiro Haname. #Commission

Commission for @ShuHaname

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist