Game
CryptoRL2
10 years ago

CryptoRL - update 0.10


Hello everyone! This time for my little roguelike, I’ve been focusing in enhance graphics and fixing bugs, here full release notes:

  • BUG avoid monsters next to the player on dungeon generation

  • BUG by Archifenix: “Players pick up and feels a lot better (+10 HP)” does not actually give you the 10 HP. There was not even a visual health bar change.

  • BUG Found a bug by Archifenix: Finally, the README is incomplete. “CryptoRl 2 is a cave-dungeon roguelike based on Crypto setting [1], setting in a dark underterrain world full of monsters.” Footnote [1] is never provided. And the word “setting” appears twice in a row.

  • added efffect support and shake effect suggested by ArchRylen

  • when torch is used, updated alphamap

  • removed block trap

  • added step indicator

  • updated tileset following Saltgames tutorial: http://www.saltgames.com/article/awareTiles/



0 comments

Loading...

Next up

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Double Rainbow!!!

Colorful Fox

Happy Late Easter!

ooh yes..