Game
CryptoRL2
10 years ago

CryptoRL - update 0.10


Hello everyone! This time for my little roguelike, I’ve been focusing in enhance graphics and fixing bugs, here full release notes:

  • BUG avoid monsters next to the player on dungeon generation

  • BUG by Archifenix: “Players pick up and feels a lot better (+10 HP)” does not actually give you the 10 HP. There was not even a visual health bar change.

  • BUG Found a bug by Archifenix: Finally, the README is incomplete. “CryptoRl 2 is a cave-dungeon roguelike based on Crypto setting [1], setting in a dark underterrain world full of monsters.” Footnote [1] is never provided. And the word “setting” appears twice in a row.

  • added efffect support and shake effect suggested by ArchRylen

  • when torch is used, updated alphamap

  • removed block trap

  • added step indicator

  • updated tileset following Saltgames tutorial: http://www.saltgames.com/article/awareTiles/



0 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Successful landing

#screenshotsaturday

Runestones: from concept to in-game model🗿

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Microsoft Windows XP Unprofessional (windows logo prototype)

Demonstration of the spells and their effects :)!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Sonic and Shadow as Pokémons. #Fakemon

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart