Game
unForced
11 years ago

Current Features (7-12)


unForced is a puzzle platformer set in an industrial world after a certain doomsday. Whatever happened to the world is for the player to uncover.

The game focusses around changing the gravitational force of both the player self and special blocks. By changing the playerโ€™s gravity the level completely changes. It may open new paths but also block others. The gravity blocks function as platforms aswell. Forcing them in different directions might end up to be a step unto a before unreachable platform.

unForced currently features:

  • 4 levels with increasing difficulty

  • USB Xbox360 controller support

As of right now the game is still in development and will get more features in the due time. Currently on the planning:

  • A Level editor. Create and share your own levels

  • More puzzle elements like doors and buttons

  • A time trials game



0 comments

Loading...

Next up

Level Creator nearing completion

Short intro of us ๐Ÿ’•โœŒ๏ธ

We're an eletro duo based in Seoul ๐Ÿ‡ฐ๐Ÿ‡ท Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era ๐Ÿ’ฝ CD listenin ๐Ÿ“Ÿ beeper beepin ๐Ÿ’พ floppy disks floppin days ๐Ÿ˜Ž

Stream now! ๐ŸŽง

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโ€ฆ

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

The whole squad is here!

Interested? Follow me!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.