Game
Adventure Ops
7 years ago

Current Game Features


CURRENT GAME FEATURES
==========///===========

  • Driveable Vehicles

  • Ammo Pickups Working

  • Gun Pickups Working

  • Enemies with pathfinding and player detection AI

  • Enemies target the player, keep their distance while tracking them

  • Enemies fire weapons

  • Guns stats are fully customizable

  • One area map complete

  • Splash screen working

  • Security Doors require specific key cards to open

  • Security doors animation working

  • Dialog box for story elements like character speech working.

  • Player status indicators on HUD

  • Ammo status on HUD

  • Regular doors based on hinges

  • Roofs of buildings disappear when players are under them



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Working on a new project called Adventure Ops where you explore a world to discover secrets and solve a mystery. Game is coming along nicely.

So far there is one vehicle in the game but I have plans for more. I can apply the script to any vehicle object and adjust parameters to alter its behavior. This game uses very basic physics to represent vehicles which works perfect for the style.

So far the game only has one vehicle but more being planned. It's working; just has a few bugs to work out with collisions. The script I wrote can be applied to any vehicle in the game since the physics do not need to be too realistic.

So

i may or may not make an full art of some person or i may just leave this like that-

art comission.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Strange Umbrella

Finished work on the emotions of a new character for the tank universe

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂ­a Regla. It is one of the natural wonders of the country!

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)