Game
Adventure Ops

6 years ago

So far there is one vehicle in the game but I have plans for more. I can apply the script to any vehicle object and adjust parameters to alter its behavior. This game uses very basic physics to represent vehicles which works perfect for the style.




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So far the game only has one vehicle but more being planned. It's working; just has a few bugs to work out with collisions. The script I wrote can be applied to any vehicle in the game since the physics do not need to be too realistic.

Working on a new project called Adventure Ops where you explore a world to discover secrets and solve a mystery. Game is coming along nicely.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Runestones: from concept to in-game model🗿

I-Buki

Mio-Da!

Ibuki Mioda!

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

it happens

Path of Kami, running around the shrine area