Game
One Night at Bud's: Revitalized (Retconned)
8 years ago

Current progress


So i’ve been tinkering with the game for a month or two, and there really hasn’t been much progress gameplay wise. But I AM still working on this game. I’ve just more or less lost that initial motivation that I originally had at the time of the demo. I’ve also been polishing this game where some polish is needed. Here’s a small list of some of the things i’ve either already patched, or things that I have yet to patch/fix:

-Redo funhouse bud’s jumpscare. This is perhaps the biggest one, I just thought it was the laziest. After all, the demo only took one week.

-Spiced up the game over screen. This is just general polish that I feel needed to happen, the game over screen was just too bland in the demo.

-Redid the jumpscare sound. Now it actually sounds like a jumpscare. I only screeched into my mic to get it.

Now for a list of what I have yet to do:

-Finish the main gameplay.

-Finish the cutscenes and get the voice acting done.

-Start work on the extras menu.

-Add all the non-canon extra “fun” stuff.

-Make a new teaser for this freaking page, as everyone probably thinks now i’ve abandoned the game. XD



0 comments

Loading...

Next up

9:30 PM 7/2/18

Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!

One last screenshot for all of you to enjoy...

Leprechaun 2 (1994)

Hilariously dumb film

PROJECT REVITALIZED TEASER 2

Horde Revitalized is out, forgor to link here lmfao: https://gamejolt.com/games/PROJECT-REVITALIZED/347280

If you know, you know.

WE ARE SO FROOTING BACK!!! 💖💖💖💖💖💖💖🍎🍎🍎🍎🍎

2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.

A new screenshot has been added...

Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)