Game
Hello, Neighbor! Silent Whispers
23 days ago

Currently coding a choices system for the neighbor while he's in idle mode. For example he can choose if he wants to sleep on the bed or on the couch.

I'll update on you guys if it works




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I'm thinking of bringing back Car_Drive. But I don't know what use it could have nor how to code it... maybe when I manage to code it I could use it in a dream sequence? Give me some ideas on how I can make this work :)

Hey guys, currently the development is going smoothly. I'm even working on another fangame behind the scenes!

I'm posting this small gameplay footage of act 1 so you guys can give me some feedback and ideas on what I can improve.

Petlya

(Readded the lock holder in Pre-Alpha's files)

William can now jump through obstacles to get to you

Edit: Added the image I said I was gonna add

Nail Puller recode going good :)

(Seriously though, the nailpuller is better than before and you can look around without the hammer following your camera)

Also, I remade the player's pants to resemble more the new neighbor model's pants

Early render of the basement present on the page (Note: It was changed to David looking at a door because it was way too similar to one of ITM's renders.)

Erm I managed to fix William's AI by simply putting a randomize Idle on the event graph even though I didn't need to before???

I'm really confused about ts

Edit: Managed to also fix ts by putting the Randomize Idle node before the idle ambiance cue

Edited some animations for the neighbor

The AI Prediction works :)

Just need to figure out the best lose duration for the neighbor since the AI can lose the player really quickly (Even when I put the player's sprint speed on 800 for this test)