Gameplay Additions
New Character: Phantom Gem
New Challenge: Support
Dialogue boxes after completing Challenges. They could provide some useful hints.
Three new camera feeds, as well as the camera numbers being reorganized.
Added Easy Mod Preset.
New mod to have all characters on the Cameras be invisible when opening up the Camera Monitor.
New options for the Gradual Difficulty Mod.
New sound for when a character hits a Vent Mine.
Lock Strength and Create Hotdog buttons have been removed from the [Boss 01] fight to avoid confusion.
Graphical Additions
Extra touchup on the Settings & Mods description box.
New office decor.
Visual touchups on some cameras.
Blue Guy has had a chance to give you a coin for giving him a sword, now there's a visual indicator based on how the sword looks; a wooden sword grants no coins but the standard iron sword does.
Enzo is animated on CAM 09 when he’s inactive.
New text for when Mr. LOLlipop adds a character.
Balance Adjustments
With the new cameras, characters who wander the building or show up on camera feeds have accommodated the changes.
Corky and Geomerritt have a chance to enter either the closets (CAM 03 and CAM 04) before entering the appropriate hallway. This chance lessens for Corky on harder difficulties.
[Boss 01] has new sound cues.
[Boss 01] has a new strategy they can use in the hallway.
Bug Fixes
Fixed Bottled password graphic (my bad).
Fixed Camera and Shop monitors overlapping and getting soft-locked (hopefully).
Fixed Virus appearing in the office when flickering away.
Fixed being able to bring the Camera Monitor up when getting lasered.
Fixed a variable for [Boss 01] not resetting when refighting them.
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