

Custom PBR rendering vs Unreal Engine default PBR lighting model
Next up
New look, the truth about Unreal Engine, improvements - alpha 0.1.3 devlog - play it now!
Simple texture variation tip: create a RGB noise pixel mask, each pixel will be a tile, create variations of the texture and assign then to color channels.
New Nexus Overdrive build, play now from here or itch.io:
https://stein-indie.itch.io/nexus-overdrive
Project(s) & Health Update
I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-
Did the project die? Was it canceled? Did it change completely? Or what happened? We started the project a few years ago as a relaxing and calm exploration and survival game. But as time went on, we realized that this model wasn't the best possible.
The Hive - Everything is a Crab
Unreal does a good job on UI scaling, looks good even on small resolutions
New visuals
We started making a game about flipping tables. We ended up making all of this too.










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