2 months ago

Custom PBR rendering vs Unreal Engine default PBR lighting model




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Asset production: creating color variations for bushes

Unreal does a good job on UI scaling, looks good even on small resolutions

Simple texture variation tip: create a RGB noise pixel mask, each pixel will be a tile, create variations of the texture and assign then to color channels.

New screenshots of Single Note Alpha landscapes #SingleNote #gamedev #indiegame #indiedev #Unity #screenshots #alpha

Did the project die? Was it canceled? Did it change completely? Or what happened? We started the project a few years ago as a relaxing and calm exploration and survival game. But as time went on, we realized that this model wasn't the best possible.

Tutorial level! W.I.P

The controls are only explained on the game's description, and there might be people who won't read it, so I'm adding a tutorial level in-game just in case.

I want to avoid using dialogue in this game, so hopefully this is enough lol

We did some more tests with the environment and lighting, and this was the result.

New look, the truth about Unreal Engine, improvements - alpha 0.1.3 devlog - play it now!

a quiet moment before the spirits arrive!

We just released the first version of our little house building game!

Play it now:

https://gamejolt.com/games/cozy-home-builder/1052979

#game #buildinggame #gamedev