

Custom PBR rendering vs Unreal Engine default PBR lighting model
Next up
We released the first alpha version for our Asteroids-inspired space privateer game. 2D, Retro, Pixel Art.
Play it now: https://gamejolt.com/games/codename-starpilot/1081686
Did the project die? Was it canceled? Did it change completely? Or what happened? We started the project a few years ago as a relaxing and calm exploration and survival game. But as time went on, we realized that this model wasn't the best possible.
Codename Hexe is now available to download and test! Play it now: https://gamejolt.com/games/codenamehexe/1080733
If you had unlimited budget, what game would you make?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
New Nexus Overdrive build, play now from here or itch.io:
https://stein-indie.itch.io/nexus-overdrive
Unreal does a good job on UI scaling, looks good even on small resolutions
IVORY TOWER GANG strutting with the updated walk animations! 
https://gamejolt.com/games/ivorytowerjrpg/986076
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