(lazy af picture for the post i know i just couldnt be bothered make nay better LMAO)
CHANGES FOR THE AVERAGE PLAYER
Barely any lmao I didn't really do anything special for the update
Most you'll see is that, the game now auto-logs you on if possible, and if you got an achievement in a previous game, it won't pop up again.
I don't know if people will like or dislike that change, but honestly I play Customer's Awesome Head from time to time and I just don't really like seeing the achievements pop-up while I have them.
(If it gets requested enough I guess I will add an option to have the announcements back much like in Kill the Goldies, but for now once you get them you won't see their signs again)
...oh, and the AWESOME POINTS and AWESOME POINTS PER SECOND texts now have a slight outline to make them look less ugly.
CHANGES IN THE CODE
The actual point of the update - the code is now much more readable and in-line with actual programming.
Here's how, per example, the Dancing RFreddy's sprite code now looks!

Its much more readable, takes profit of reusing code much more (the entirety of the "CosplayDancer" is a massive reusing code machine), and its much more readable! (Even if thats really only a concern for actual programming softwares but still)
It also takes advantage I only recently realized is extremely useful, Lists!!! They are a wonder to use, specially in regards to Achievement-tracking, which I very much need for some games like JonBro Rebrothered or Wally's Awesome Nights lol, so its good to have some practice and use it here.
As always, the game is free-source so you can download the .sb3 and check it out for yourself!
WHATS NEXT
Kill the Goldies.
That one is practically finished and it just needs a couple of small tweaks and fixed (that one REALLY needed the code improvement cuz holy glitches)
That being said, if you find any glitches in the current build of the game, 100% TELL ME. I want this game squeaky clean lmao.
Alright, thanks for reading, and we'll see each other... Very soon.
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