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Customer's Awesome Head

6 months ago

Customer's Awesome Head 2.7.0

THE ULTIMATE UPDATE.

or, in other simpler more factual ways, "I modified the code to be more readable, usable, in-line with my current coding style and less filler nonsense" Update.


(lazy af picture for the post i know i just couldnt be bothered make nay better LMAO)

CHANGES FOR THE AVERAGE PLAYER

Barely any lmao I didn't really do anything special for the update

Most you'll see is that, the game now auto-logs you on if possible, and if you got an achievement in a previous game, it won't pop up again.

I don't know if people will like or dislike that change, but honestly I play Customer's Awesome Head from time to time and I just don't really like seeing the achievements pop-up while I have them.

(If it gets requested enough I guess I will add an option to have the announcements back much like in Kill the Goldies, but for now once you get them you won't see their signs again)

...oh, and the AWESOME POINTS and AWESOME POINTS PER SECOND texts now have a slight outline to make them look less ugly.

CHANGES IN THE CODE

The actual point of the update - the code is now much more readable and in-line with actual programming.

Here's how, per example, the Dancing RFreddy's sprite code now looks!

rfreddy.png

Its much more readable, takes profit of reusing code much more (the entirety of the "CosplayDancer" is a massive reusing code machine), and its much more readable! (Even if thats really only a concern for actual programming softwares but still)

It also takes advantage I only recently realized is extremely useful, Lists!!! They are a wonder to use, specially in regards to Achievement-tracking, which I very much need for some games like JonBro Rebrothered or Wally's Awesome Nights lol, so its good to have some practice and use it here.

As always, the game is free-source so you can download the .sb3 and check it out for yourself!

WHATS NEXT

Kill the Goldies.

That one is practically finished and it just needs a couple of small tweaks and fixed (that one REALLY needed the code improvement cuz holy glitches)

That being said, if you find any glitches in the current build of the game, 100% TELL ME. I want this game squeaky clean lmao.

Alright, thanks for reading, and we'll see each other... Very soon.



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2.8.0: The Dormunt Greg Update

Hey guys.

Customer's Awesome Head is joining The Interconnected Dormunt Greg Videogame Appearances Compendium

As such I have added Dormunt Greg to the game with his exclusive leaderboad

...and a few minor QoL features...

UPDATE 2.0.0 IS OUT LETS GO GO PLAY IT GO GO GO GO!!!!!!!!!!!!!!!!!!

Updates:

- Lootboxes.

- Like 9 new achievements.

- Mute the music button.

- A slight code overhaul (fuck you CopperMan)

- New sound effects for a lot of stuff.

- LOTS OF FUN!!!!!

2.7.1: Achievements Update

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For that, I have remade the achievements icons

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Quests celebrating the beta have entered your quest log.

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SOCIAL ANXIETY!!!

And the subject of todays horror... Cielo.

Join us, as we observe his hype moments and aura..

https://youtu.be/8z9bkf-X6IQ

uhhhh

i made a version which removes/replaces every instance of CUD

this is mostly for challenge and endless runs

i still think the legit way to play CAH is to have to deal with CUD but i know its annoying as shit so this option now exists!!!

cya

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Customer's Awesome Head 2.6.0...

The 'Okay This Is The True Final Update' Update