It's Vespir here, lead dev on Fellow Knight: New Light!
The new game is going to be BIGGER and BETTER!!!
While you hold out on a full devlog here's some GIFs of Day 1 Progress!
I've been taking note of all the bugs and issues people had with the jam game. A lot of these bugs have been or are being taken care of now!
A few things that I've fixed so far:
- Wallsliding is less weird and should feel better
- Double Jumping is 100% a double jump no matter when you do the second jump
- Hitbox sizing is now more appropriate
- Health for NPCs (includes monsters) and the player are also more balanced. A slime doesn't take a bunch of hits. Plus there is hurt animations and sound on top of a death one.
Next up
New Light Edition AVAILABLE NOW! This is the earliest way to get access! Plus exclusive goodies!
ALPHA 3 Release!
Daily Devlog #2 - NPC Reign!
We just launched Fellow Knight: New Light's "Collector/Founder" edition that gives you ALPHA access and some digital goodies! You can get it now ON SALE!
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Another house i made long time ago.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
What you all think
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