It's Vespir here, lead dev on Fellow Knight: New Light!
The new game is going to be BIGGER and BETTER!!!
While you hold out on a full devlog here's some GIFs of Day 1 Progress!
I've been taking note of all the bugs and issues people had with the jam game. A lot of these bugs have been or are being taken care of now!
A few things that I've fixed so far:
- Wallsliding is less weird and should feel better
- Double Jumping is 100% a double jump no matter when you do the second jump
- Hitbox sizing is now more appropriate
- Health for NPCs (includes monsters) and the player are also more balanced. A slime doesn't take a bunch of hits. Plus there is hurt animations and sound on top of a death one.
Next up
Daily Devlog #2 - NPC Reign!
New Light Edition AVAILABLE NOW! This is the earliest way to get access! Plus exclusive goodies!
ALPHA 3 Release!
We just launched Fellow Knight: New Light's "Collector/Founder" edition that gives you ALPHA access and some digital goodies! You can get it now ON SALE!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Werehog transformation process. #sonicunleashed
Demonstration of the spells and their effects :)!
Showing off player 2 😎
What do you think?
Why walk when you can jump?
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