Game
Fellow Knight: New Light



5 years ago

Daily Devlog #1 - The Quest Begins!


It's Vespir here, lead dev on Fellow Knight: New Light!
The new game is going to be BIGGER and BETTER!!!
While you hold out on a full devlog here's some GIFs of Day 1 Progress!

I've been taking note of all the bugs and issues people had with the jam game. A lot of these bugs have been or are being taken care of now!

A few things that I've fixed so far:
- Wallsliding is less weird and should feel better
- Double Jumping is 100% a double jump no matter when you do the second jump
- Hitbox sizing is now more appropriate
- Health for NPCs (includes monsters) and the player are also more balanced. A slime doesn't take a bunch of hits. Plus there is hurt animations and sound on top of a death one.



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Daily Devlog #2 - NPC Reign!

New Light Edition AVAILABLE NOW! This is the earliest way to get access! Plus exclusive goodies!

ALPHA 3 Release!

We just launched Fellow Knight: New Light's "Collector/Founder" edition that gives you ALPHA access and some digital goodies! You can get it now ON SALE!

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Werehog transformation process. #sonicunleashed

Demonstration of the spells and their effects :)!

Showing off player 2 😎

What do you think?

Why walk when you can jump?