Yo it's Vespir again with a Day 2 Daily Devlog for "Fellow Knight: New Light"!
Today was focused on NPC AI development and that's exactly what happened! I made it so that enemy NPCs will follow the player. But they do keep a good social distance.
When you talk to NPCs you can convert them to allies! Or if you attack them you can push them to the dark side. In the jam version of Fellow Knight this was handled through dialogue choices. But this way your actions directly impact your standing with NPCs. I feel this is not only a more interactive way to handle this but also a more immersive and less in your face approach.
Oh! You can also talk to NPCs if you're on Ally standing with them! A fun little thing so you get extra interaction with NPCs, in the future I'll also be giving them unique names based on their species/culture. Did I mention all of the dialogue that's going to be implemented also is unique for species/culture? That means slimes in the Peaceful Plains won't talk like the slimes in the Cherrybomb woodlands; who also won't talk like the slimes in the Willow Forest.
There's also numerous bug fixes and small patches. It's been a very productive day and I'm very confident on reaching my goal before the deadline tomorrow night.
I'll be doing a full devlog video on Sunday which is after 2 roadmap milestones are due! All of these GIFs were made and posted on my Twitter throughout the day!
If you want to see more updates you can follow Me @VespirTheDev or my publisher @DKitsuneStudios
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