Daily Update #5:
The new Capital Zombies interface is amazing! Now he's more clean, keeping the screen more visible to player.
Next up
Meet the new boss of first stage: Little Z! Your special attack change according to your life
Daily Update #2:
Aim system added. Normally the cam stay in the top, but you can switch to the third and first mode. But beware: you can't move while stay in this mode.
Daily Update #4:
With the new climb mechanic added to the player, now the zombies can climb walls too. This force the player move to others areas and don't stay in the same place forever.
Daily Update #3:
Added the truly protagonists of the game: the zombies! Each one will show differents behaviors inside the game depending of the actual horde. Some will be easy to eliminate, but some others will go to the end of the world trying kill you.
Daily Update #1:
Now the characters can run and grab some walls. This is a new mechanic to help against the zombies making you safe in some places.
And to finish this Jam, here some concepts I made earlier to bring Mike and MR. TV to life. Very proud see the final result after this work :)
FINALLY DONE!
After 2 weeks without sleeping well, I'm finished my game...Now time to go to the bed XD For anyone to wish test, here the link:
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
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