Game
Narcissus
11 years ago

Dan Mercer - Bug Killer


Hey Folks!

There’s been one ugly bug that’s been killing me for the the past 4 weeks. When I showed Narcissus at Game Dev North, I woke up at 7am to catch the bus to Manchester and started the day with no port to iOS for the game. I made my way to media city, found the fancy pub that the event was hosted in then worked like a nutcase from 9 till 4pm when the event started. At that point, I had just about ported the game to iOS, but in the process made some brutal cuts to the game (70% of the graphics in the game were cut, leaving the juicy 30% that mattered).

With this 30%, there also exhisted a shedload of bugs. Probably the first 60 minutes of the event consisted of fixing things as people broke them, excellent user testing but for the purposes of the event not the greatest showcase of Narcissus. When I got back home, I began addressing the bugs and show stoppers and managed to get rid of every last one with the exception of 1. Every time level 10 would load, it would crash upon either ending the level or restarting the level.

After 3 weeks of rebuilding the game, taking the code apart and putting it back together in every way I could think, debugging and tearing facial hair out, I showed it to a programmer at an event that I run in Huddersfield for Devs. After a week and a bit of communication and mind breaking problems, we tracked the crashes down to two main things:

  1. When a character dies, a piece of code that they hold restarts the level - both of them doing so at the same time reloads the level twice, causing the iPad to throw a hissy fit.

  2. There are too many tiles! The game is filled with tiles, and unfortunately certain levels are overpopulated with them - there’s not only the geometry to jump on, but also the decoration that covers every surface. To get the game back to a manageable framerate, I’ve introduced a new tileset to allow me to cut the stone columns down to floating stumps. Personally I’d prefer the columns but what I prefer more than that is a game without a choppy framerate.

Before

5d0c4f61e525f.png

After*

5d0c4f640f06d.png

(*Stars and moon and stuff are still included, just aren’t in the screenshot)

With the exception of a couple more levels, Narcissus is nearing completion for iPad. Following the fixing of the bug above, I will also be starting work on the iPhone version, along with testing how the game copes running on android devices.

For his help with the project, Dan will be getting one of my tickets for Rezzed for his fantastic contribution to helping me get the project finished. Couldn’t have done it without you mate!



0 comments

Loading...

Next up

The Forging of a Developer: The power of modding as a learning tool. As my first commercial release approaches, I reflect on my first experiences in games development - Forge in Halo 3.

An Ode to Flash Games Amidst browsers pulling the life support out, I talk about why from the late 90's till now, building Flash games is still common, why that's good and what we could lose when it flatlines.

Narcissus Launch Date - Valentines Day.

Narcissus Exhibiting Dates - EGX Rezzed, Insomnia and Update!

Holidev - Using my Vacation Abroad to Develop a Game. Hey Folks, this is an article about the highs and lows of having a holiday developing a cosmic puppet boxing game over two weeks with two artists in Boston. Enjoy!

Decisions on Publishing and Sponsorship for Narcissus

Installation Required - Building an Arcade Cabinet. Hey Folks! In a New Year Special, I talk about my experience of building the Narcissus arcade unit and interview digital installation wizard Jonatan Van Hove (JOON). Enjoy!

Localisation 101 - How we can use language to make our games more inclusive. Hey Folks! This article will be putting forward the case for more localisation in games, but also how to do it on a budget. Hope you enjoy!

Increasing your Games' Presence in the Online Community. Online presence and exposure are vital for connecting with your audience in games development. Here's an expansion of an earlier article about how to increase your presence online as a developer.

Installation Required - The incredible potential of custom controllers. Hey Folks! Here's an article about the wonders of custom controllers and how they're going to literally change the way we interact with games on so many levels.