Game
Danger at Freddy's

3 months ago

Danger at Freddy's is going 3D!


Something I've been thinking of for not too long is how I'm not a fan of the way the game is coded. That's why I'm remaking it in Godot.

That's right! The game is getting a fresh new look. Currently, I have the name of the game as "Danger at Freddy's Redux" because of how different it is compared the currently released demo, but that could change due to the full game not being out yet.

I do plan on reimplementing GameJolt API and modding, which Android is a possibility too .

If nobody likes this change, perhaps I'll go back. Also at the same time, nah because I'm quite proud of this new direction for the game (and Godot makes a lot of things easier).



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The overworld is coming together pretty well. There's an entrance to the main game, the shop (as seen in the last post), a couple NPCs to talk to, and there's a way to unlock Springtrap now (that is Bonnie in the screenshot, not Springtrap).

Even more testing something????

New enemy type: Big Top

If he gets a little too close to you, he will reach his arm out and try to hurt you.

Take a look at the preview of custom night challenge!

Modding system update: Custom NPC support!

Also. I guess the original Fangame community was wiped, so I'm posting this in the new one I guess

Long awaited introduction (+Q&A)

Danger at Freddy's if it was good:

New enemy type: Withered Bonnie.

He will shoot three eye beams at the player. The eye beam attack he does is faster than Springtrap's axe throwing attack, so he can be a bit tricky to avoid.

Don't wake the baby