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The game has been updated ! Here is a little Devlog on how I create levels.

Bow and arrow added to the game.

I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!

As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.

Game updated !! Many changes : more balancing, more visual effects, French version avalable... and much more ! The demo is also avalable on Steam ! https://store.steampowered.com/app/3196630/A_Fistful_Of_Yankees_…

Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.

Follow it, and you might just uncover something special. Exploration will be rewarded.

New updates in July : gui, game mechanic, new map, new units ...

We've formed a new partnership with indie.io !

My new & probably my last project for a while

based on Superliminal fan game I created almost 2 years ago

Gotta finish this artistic shader nightmare

Machine gun added to the game