Game
Dark Night
8 years ago

Dark Night Monthly Devlog: April Devlog


So, Dark Night is finally a thing! You might now me as the person who made an old game idea called “Horror Mansion”. This was a replacement because this is much shorter than the old game and I don’t have enough time to dedicate on making games. So this is the beginning of the DevLog for this month. Lets begin the actual DevLog! (Note: If you remember “Horror Mansion”s DevLog setup, for Dark Night it will be the exact same.

STORY: The production of a story has started, mainly the beginning.

MUSIC: The soundtrack will be worked on after the story is developed so maybe May-June.

PROGRAMMING: This probably won’t start until Summer-Winter 2018-19.

So this is the first DevLog! See you later!

-TheGamingEmerald

5d09fcc5d2203.jpg


0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Path of Kami: The Evolution of the Lore

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Microsoft Windows XP Unprofessional (windows logo prototype)

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

New Teasers!

I remade my main character, what do you think? :)