Game
Rogue Cadet
8 years ago

Day 140


Day 140: Today was a really small day. It’s mainly because I had to go to the town hall to remake my expired passport. So that took all morning. They I ate a kebab, and the digestion was… complicated. Plus it’s friday, I’ve completed a big part of the total work for this sprint, and it’s way too hot. Oh and also, it’s my project and I should be able to do what I want right? Right? Meh, not convinced.

Daily interesting stuff:

  • Reddit post, list of 250 mechanics. This was the top post this morning. I really don’t see why. First it’s more like ideas and not mechanics. Then it’s pretty useless IMO. Having ideas isn’t a problem. Lack of time and skills is.

Tasks done:

  • Went to the town hall and made the paperwork for a new passport. I know this isn’t really work and I talked about it in the header. But if I write this here, maybe I’ll manage to convince myself that it wasn’t a waste of time.

  • Wrote the new text for the introduction cut scene. Given that the artists pretty much stopped doing things, I guess I’ll never have assets for it. It’s okay, I have no ill feelings. I just need to find a way to make it clearer that you have to defeat four bosses. And also try to put a bit of a story in here. All that in really limited text length because nobody likes to read. I decided to keep the way the intro is presented (at least for now). I didn’t actually implemented it yet. I just did the design of it (hear I’m lazy and thought about it, a,d also wrote some stuff to appease my conscience).

  • Thought of a way to remind people about the long term goals. One of the biggest problem in this game is that people just think you have to collect money. While it’s indeed the main gameplay, without a goal in mind, people get bored quickly. Well apart from my roommate who plays hours doing the same thing (but he’s weird so it doesn’t count). The idea I had is to replace the input map UI (the stuff that shows the controls at the start of the game and acts as a loading screen), by a screen where there’s icons of the four bosses. When one boss is defeated, a big cross is put on it’s icon. And also when you kill a boss there’s a small animation of the icon being crossed. Of course, it’ll be so much cooler with good graphics. Stuff like a stylized representation of the boss instead of just the same sprite stretched. But what can I do?

  • Gave some feedback on feedback friday on reddit gamedev. It’s the day where people in this sub post their game and ask for feedback (hence the name feedback friday). Each time I start giving feedback I think I can do a lot of them, but after two I just give up. It surprisingly takes me quite some energy to write a feedback.



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