Game
Machines and Men
8 years ago

Day 3


Didn’t have a lot of time to update lately, sorry about that.

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I changed the abilities to go off with the release of a key, rather than the typing of a key (which had led to the ability spam in a previous devlog). I also added mana and health regen, as well as a kill/win state. After adding animation and bases, I’m going to release the first playable alpha.

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Going forward, I’d like to add new characters to the game, each with 2 standard abilities and an “ultimate” ability that charges up over a period of time. The game, in the end is supposed to play out almost like a mix between a MOBA and a fighting game, in which, after selecting 3 characters to take into battle, you protect the base on your respective side of the screen, while trying to destroy your opponent’s, switching between characters when necessary.



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Day 1 Started working today, and so far I’ve made both players be able to move. …That’s it. The current images are placeholders. (I made the player sprites forever ago and the background is just and edited picture of grass that I found on Google)

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So

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Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I was bored, so... ManutKat.

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Mio-Da!

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Update 2.627

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