Didn’t have a lot of time to update lately, sorry about that.
I changed the abilities to go off with the release of a key, rather than the typing of a key (which had led to the ability spam in a previous devlog). I also added mana and health regen, as well as a kill/win state. After adding animation and bases, I’m going to release the first playable alpha.
Going forward, I’d like to add new characters to the game, each with 2 standard abilities and an “ultimate” ability that charges up over a period of time. The game, in the end is supposed to play out almost like a mix between a MOBA and a fighting game, in which, after selecting 3 characters to take into battle, you protect the base on your respective side of the screen, while trying to destroy your opponent’s, switching between characters when necessary.
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