Game
Long Live the Cat King
11 years ago

Day 3 Development


Drawn to Bacchus’s Abode, I sought there to conspire-

Oh wait, that’s Gabriel Knight. Anyway, Productions been going well. I’ve made all the characters in 3D and roughly 90% of the environments have been done. Just need to add some more trees into the exterior shot and fixing a lot of texture issues and three objects not yet built in the playable room

Here’s a shot of the main room the game takes place in.

5d0c177a83539.png

It’s a long pannable room which is why the image is so long and all the sisters have been placed in the scene so I can animate them one by one then render them in the correct resolution and perspective for the background image.

I’ve also been testing out different pixel weights to make the 3d look more Retro. I quite like the 3rd and 4th version.

5d0c177bda4aa.png

Anyway, I’m back to work tomorrow, the Easter break is over - But I’ll be finishing the animations and rendering them to implement them into the game.

-Nat



0 comments

Loading...

Next up

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Path of Kami: The Evolution of the Lore

Family band complete!

What you all think

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

it happens

Explosive domino effect

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc