Game
Rogue Cadet
9 years ago

Day 79


Day 79: Today the cat I’m keeping kept sitting on my desk, right between the keyboard and the screens. That little bastard is just too damn fluffy and cute fro me to force it to leave. So I spend a significant amount of time petting it. I’d like to think that I used this time to think about my code. But I’m not really sure.

Daily interesting stuff:

Tasks done:

  • The upgrades can be unequipped now. I had to use a custom Input. The problem is in Unity the basic Input System isn’t event-based. So you have to check for it in a runloop. So I did that. It fucked up my whole class relations since I didn’t want every item to check every frame for the same thing. So I had to put it in the shop. But then I needed to know which item was selected. And you know stuff like that. But I made it before lunch.

  • Corrected some trivial text bugs. Stuff like rounding numbers and adding “$”.

  • Added feedbacks when the upgrades are locked or you can’t buy it. This was also a mess to do. At first I thought I just had to change the “intractable” bool of the button. But that didn’t worked well. So I did showed a red cross sprite in the top left instead.

  • Did the unlockable upgrades. It’s upgrades that can unlock other upgrades. This broke the locked feedback, and I had to change it. This was actually hard to make. I spent a lot of time on it. It’s just that I’m currently having a laziness crisis and that I really can’t remember all I did to make all theses feature work. Or maybe I just don’t want to remember because I know it’s not great.

  • Did the unlock ship upgrades. This was easier than the rest. Mainly because It looks a lot like the upgrade unlock. Except I had to implement the lock feedback in the ship selection. In retrospective, I realize that all the tasks I did today were painful to do. Every time there was surprise complications. I guess it’s just proof that this part of the code base is too tangled. But at least the upgrades are starting to work and that’s all I need right now.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Runestones: from concept to in-game model🗿

"Our work is never over" they said.

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Annie of the stars