Game
Rogue Cadet
9 years ago

Day 80


Day 80: Today was weird. I did all what I wanted. But I finished it really early. So I didn’t know what to do. I should’ve started the next sprint. But instead I procrastinated. I annoyed my roommate, started at the window and took time to feed my anxiety. One question that surfaced was: Will it be enough? This summarize well my fears. I don’t know if the final game will be good enough to get a publisher, and artist but more importantly is going to be enough to find a job? To exorcise a bit, a wrote the question in a txt file and copy-pasted it until all the screen was covered by it.

Daily interesting stuff:

Tasks done:

  • Made the weapon upgrade. It seemed easy at first. I just need to change the selected weapon int in the save. But where it becomes complicated is when you try to buy an other weapon. If you exceed the maximum amount of weapon you can have, I need to unequip the first weapon. The trick is that I also need to unequip the upgrade that select that weapon. And there’s nothing to tell me which weapon correspond to which upgrade. So I had to implement a search in the upgrades. It check only the weapon category, and check if the associated weapon index correspond to the saved one. I also had to save the maximum number of weapons to be able to check it.

  • Worked on the other upgrades. I realized I could do them all with the scripts I had. I thought the dual weapon upgrade would require a custom script. But with the maximum weapon number in the save data and the fact that I use reflection with the stats upgrade, I don’t need to. That’s cool. The unlock bomb upgrade can simply be an upgrade unlock upgrade. Same with the weapon types unlocking. That was cool to realize that I create something modular enough to fit many cases.

  • Tested the upgrade feature more thoughtfully. I mostly fixed the ship selection detail pane. First it showed the “percent” variables which are actually ratios, so I had to multiply it by 100. Then I didn’t thought about locked layouts. The are correctly showed everywhere but in the detail pane. So I add a condition to check for it. Now when it’s locked, it shows only “???” instead of precious information. Then I should’ve worked on doing the actual upgrades. But that’s content, and I don’t really want to make some now…

  • Started reading Game to Market. The marketing ebook I bought a few days ago. I heard it through a post of its creator on reddit. I liked the description of it. But most importantly I liked the pay what you want price. So far the book is really interesting. I don’t know if I have what to take to put the advices into practice. But even for the knowledge itself it’s worth it.



0 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Terraria

a drawing I did because I was bored😪. But I love how it turned out.😊

Some Shadow boss fight gameplay 👾

Explosive domino effect