Game
Rogue Cadet
9 years ago

Day 96


Day 96: Today was boring. Making tools to make any possible ship is fun. Using it to make a bunch of them, not so much. But once I managed to force myself into robot mode, it wasn’t so bad.

Daily interesting stuff:

Tasks done:

  • Implemented 16 ships. That’s it, that’s all I did today. And I think it’s okay. But since it would be short if I just stopped here, I’m going to describe the process for the configs:

    • Reorganize the order of the ship configs. The configs where already done during previous sprints. It’s entries in a List. But it wasn’t organized. So I put the tuto ship first and changed some indexes.

    • Add configurations for the two knight layouts you forgot. It’s just an entry in a list. I then have to specify the stats percent of that ship. Stuff like life, damage, mana, hitbox etc…

    • Test the menu with more ships.

    • Realize there’s some bugs.

    • Fix them. This was small stuff like “the first ship selected is last instead of the first”, “this text element doesn’t looks right”.

  • Created the ships prefabs. Those are the real objects that the player will manipulate. To create a new prefab follow the next steps:

    • Change the name of an existing ship

    • Put the right special power and delete the old one

    • Create a sprite for the ship

    • Import it in Unity

    • Modify the displaying sprite and its animations. For that I created a custom flip book anim component a while ago. So it’s super simple to change sprite anims. I just have to replace the references by drag & drop. If I used the Unity animation system instead, I would’ve had to create a new animation each time.

    • Save the prefab in the appropriate folder

    • Make sure to link the prefab into the config.

    • Repeat that shit 16 times (make breaks to not turn crazy). Maybe I could’ve better the process. But frankly I don’t see how I can do that and keep the flexibility I have now. It would be easy to do if I didn’t want to have any possible spritesheet with any animation. But that has a high chance of being indispensable if I work with a graphical artist.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Chiaki Nanami!

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Finished work on the emotions of a new character for the tank universe

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Made my first ever animation.