Game
Rogue Cadet
9 years ago

Day 96


Day 96: Today was boring. Making tools to make any possible ship is fun. Using it to make a bunch of them, not so much. But once I managed to force myself into robot mode, it wasn’t so bad.

Daily interesting stuff:

Tasks done:

  • Implemented 16 ships. That’s it, that’s all I did today. And I think it’s okay. But since it would be short if I just stopped here, I’m going to describe the process for the configs:

    • Reorganize the order of the ship configs. The configs where already done during previous sprints. It’s entries in a List. But it wasn’t organized. So I put the tuto ship first and changed some indexes.

    • Add configurations for the two knight layouts you forgot. It’s just an entry in a list. I then have to specify the stats percent of that ship. Stuff like life, damage, mana, hitbox etc…

    • Test the menu with more ships.

    • Realize there’s some bugs.

    • Fix them. This was small stuff like “the first ship selected is last instead of the first”, “this text element doesn’t looks right”.

  • Created the ships prefabs. Those are the real objects that the player will manipulate. To create a new prefab follow the next steps:

    • Change the name of an existing ship

    • Put the right special power and delete the old one

    • Create a sprite for the ship

    • Import it in Unity

    • Modify the displaying sprite and its animations. For that I created a custom flip book anim component a while ago. So it’s super simple to change sprite anims. I just have to replace the references by drag & drop. If I used the Unity animation system instead, I would’ve had to create a new animation each time.

    • Save the prefab in the appropriate folder

    • Make sure to link the prefab into the config.

    • Repeat that shit 16 times (make breaks to not turn crazy). Maybe I could’ve better the process. But frankly I don’t see how I can do that and keep the flexibility I have now. It would be easy to do if I didn’t want to have any possible spritesheet with any animation. But that has a high chance of being indispensable if I work with a graphical artist.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Just a Pico sprite

So here's the first of the zodiac signs i will make for the next weeks.

Showing off player 2 😎

What do you think?

a drawing I did because I was bored😪. But I love how it turned out.😊

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698