Game
Rogue Cadet
9 years ago

Day 96


Day 96: Today was boring. Making tools to make any possible ship is fun. Using it to make a bunch of them, not so much. But once I managed to force myself into robot mode, it wasn’t so bad.

Daily interesting stuff:

Tasks done:

  • Implemented 16 ships. That’s it, that’s all I did today. And I think it’s okay. But since it would be short if I just stopped here, I’m going to describe the process for the configs:

    • Reorganize the order of the ship configs. The configs where already done during previous sprints. It’s entries in a List. But it wasn’t organized. So I put the tuto ship first and changed some indexes.

    • Add configurations for the two knight layouts you forgot. It’s just an entry in a list. I then have to specify the stats percent of that ship. Stuff like life, damage, mana, hitbox etc…

    • Test the menu with more ships.

    • Realize there’s some bugs.

    • Fix them. This was small stuff like “the first ship selected is last instead of the first”, “this text element doesn’t looks right”.

  • Created the ships prefabs. Those are the real objects that the player will manipulate. To create a new prefab follow the next steps:

    • Change the name of an existing ship

    • Put the right special power and delete the old one

    • Create a sprite for the ship

    • Import it in Unity

    • Modify the displaying sprite and its animations. For that I created a custom flip book anim component a while ago. So it’s super simple to change sprite anims. I just have to replace the references by drag & drop. If I used the Unity animation system instead, I would’ve had to create a new animation each time.

    • Save the prefab in the appropriate folder

    • Make sure to link the prefab into the config.

    • Repeat that shit 16 times (make breaks to not turn crazy). Maybe I could’ve better the process. But frankly I don’t see how I can do that and keep the flexibility I have now. It would be easy to do if I didn’t want to have any possible spritesheet with any animation. But that has a high chance of being indispensable if I work with a graphical artist.



0 comments

Loading...

Next up

Werehog transformation process. #sonicunleashed

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

I worked so hard to get all four of them to the end safely, but then...

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Colorful Fox

Happy Late Easter!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart

Pixel art gif